Hitman – Season Premiere – HD Gameplay Trailer

Platforms: PC, PlayStation 4, Xbox ONE
Genres: Action

Agent 47 is back and in the prime of his career in HITMAN; a live and ever-expanding game that will give players new contracts and challenges to complete every week.
The season premieres with the first episode on March 11 and will grow, deepen and evolve over the seven total episodes that are released through 2016.
This trailer showcases the Paris location from the first episode as well as Sapienza and Marrakesh from the next two episodes.

This is HITMAN. The season premieres March 11, 2016.

HITMAN is still a creative stealth action game, featuring the greatest assassin out there, Agent 47. As an operative of the International Contract Agency, his job is to take out high-profile targets all over the world, supported by his long-time handler Diana Burnwood. Each location in the game is a living sandbox, a place where every NPC has a name and every room matters. We’ve focused on making sure you, the players, have complete freedom of approach over how, where and when you decide to take out your target. Creativity from players is fully expected, you have the power and intelligence of Agent 47 at your fingertips and it is your choice whether to use brute force or orchestrate a genuine masterpiece of assassination.

Locations are more detailed, more populated and much larger than ever before, full of things to experiment with and targets to kill without any checkpoint systems in there. Contracts mode returns and really shines in these big sandboxes.

Developers I/O Interactive are building an expanding and evolving world of assassination. The experience will begin on December 8th and we will release new locations, missions and hits over time at regular intervals through 2016, which means we’ll all be able to share in the excitement of a new content drop at the same time. Rather than unboxing a game, playing it and then that’s sort of it, HITMAN will deliver a true community experience – creating an ongoing and evolving game which plays out with a finale that brings the story arc together. The primary goal is to keep HITMAN players fully engaged, so between bigger drops we will be creating one-off live events and live targets to keep you immersed in the experience.

Imagine a target appearing for every player in the world, for a limited time only… let’s say 48 hours. Where your one shot counts. And when that target is gone, it is gone forever. A shared experience where we imagine the HITMAN community will come together every time a new mission or new location appears.

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